A simple case study which allows the user to roam freely using an IOS device to scan the environment. Once a virtual object is within reach, the user can then interact with it using touch controls. In this case, a score is tallied and each object. Materials were created inside substance painter and an HDR environment map was made on-site which gave the virtual objects a real reflection of the players surroundings. Animation and export was through Unity 2017.
We are very happy and excited to see our client, Pillantas, shining on the stage at AWE 2017 in San Jose. We had the opportunity to help them prototype some of their concepts including eye-controlled Snapchat glasses and the shared reality Hololens experience where you can control a physical object like a drone using eye gestures through augmented reality.
We had the opportunity to speak at OFFF 2016 - Digital Design Days in Milan, where Sorob talked about the future of responsive environments. The talk was done through a Hololens where the mixed reality of the audience and the presentation content was projected on screen.